Jasper Levin

My name is Jasper Levin, and I'm a Game Developer!I have been developing games for a few years now, but I've been playing games my entire life!You can find a small portfolio of my work below :)


solo

Voidloop

Roguelite mining game for PC, iOS and Android

For my third year at the University of Portsmouth I choose to undertake a self employed placement year, where I created my own game studio named Indie Game Studio.I then spent the following year creating my debut game named Voidloop, a mining and exploration game for desktop and mobile featuring procedural generation, mining, combat, loot systems, upgrading and more.While I didn't meet my self-imposed deadline of summer, I continued working on the game into my third year with a planned release of April 2026.


group / game jam

Peewee Power

Retro arcade beat-em-up

From January 22-26 I grouped up with 6 strangers from my University to participate in the Global Game Jam 2024, with the theme of 'Make Me Laugh'. We decided to make an arcade beat-em-up where you play as an angry penguin getting revenge on humanity.I was responsible for 90% the games code, while other members handled models, animation, design and production.We managed to create a polished product for the jam, and it was a huge hit with players at the University showcase event . Working as a team was so enjoyable that we continued working on the project, polishing and expanding the mechanics, eventually releasing for free on Itch.We were also able to showcase our game at the Barclays Game Frenzy 2024, which was an incredible opportunity that allowed us to help spread the game and gather valuable feedback.


Solo

Space Exploration Demo

Explorable planetary gravity simulation

Created in University for an API Module, in which we were tasked with choosing an API to create a fairly-complex project with and show off our programming ability. I chose to use the Unreal API to make a simple space exploration game.For this I needed to create many custom systems within Unreal, such as planetary player movement and gravity, hover and boost mechanics, a solar system with orbiting planets and more!I recieved an 84% on the assignment.


Solo

Procedural Caves

Mining Demo with 3D Procedurally Generated Caves

Created in University for a programming Module. I chose to use create a system to procedurally generate 3D caves in Unity.I researched and implemented a variety of systems for the demo, including the random-walker algorithm, cellular automata, perlin noise, flood fill, runtime voxel mesh creation and more.I recieved a 92% grade for the assignment which I am very proud of.


Group / WIP

Toy Soldiers Demo

Third-person sandbox strategy shooter

Created in University as part of the Real-time Interactive Group Project module, alongside 15 other game students, including programmers, artists, designers and producers.We worked alongside a client at Rebellion Developments to create a vertical slice based on a brief. We chose a third-person toy soldier themed shooter inspired by Hitman and Sniper Elite.I worked with 2 other programmers and made a variety of gameplay systems, such as movement, objectives, UI, game loop and more.


Group - yeggs llc

Minecraft Marketplace

Created a variety of commercial content for the Minecraft Marketplace

Before and during University I spent time creating a variety of successful maps and addons for the Minecraft Marketplace.I worked with a wide range of creators from all over the world, usually following the same development processes as game development. I mostly handled programming as well as trailer creation.Below is a selection of my most successful projects out of the 12 I created in total.


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